Tuesday, May 6th, 2014

I’ve been getting a fair bit of storyboarding and animatic work recently. Images are drawn directly into Photoshop and can then be taken straight into After Effects to be used as animatics. Working with a drawing tablet and laptop in this way also allows me to come into agencies and work alongside the other creatives producing the work.

These images were produced for Uniform.

The following images are taken from a storyboard produced for Lion Eyes TV

Space Dog

Monday, February 3rd, 2014

Click on the image for a little 2.5D test animation.

Beast Rider

Friday, January 31st, 2014

The Beast Rider can often be seen patrolling outside the Art and Design Academy in Liverpool. Click on the image to see him keeping his dog at a canter.

Lime Street Cat

Saturday, November 9th, 2013

Giant cat at Lime Street Station. I managed to film this on my phone just before it ran off. Giant cats are becoming a real problem in Liverpool at the moment. Click on the cat to see the clip…


Thursday, June 2nd, 2011

Animation assets for Uniform.


Sunday, May 8th, 2011

I do quite a bit of storyboarding and animatic work, for films, animation and interactive projects.  The above are individual panels from 3 different projects.  The top image is pencil and Photoshop, the center image is vector, drawn straight into Flash with a tablet, the third is also in Flash. The clients were (from top to bottom) Uniform, River and Spotspot. Work drawn straight into the computer can be quickly turned into an animatic.

The Yahoo Hole

Monday, May 2nd, 2011

‘The Yahoo Hole’ is an experiment in interactive storytelling, incorporating sound, illustration and animation. I created it a few years back, whilst studying at John Moores University. Now that the iPad is amongst us it would be great to get the chance to explore some of these ideas again…

You can visit it over here…

See if you can find your way out the other side.

Six Scientists

Monday, November 22nd, 2010

Character development for an animation by Uniform for Unilever.

The Life of Brian

Monday, May 24th, 2010

Brian is an HR manager and the star of an animation by Uniform for Unilever.


Brian number one, shown above, was considered a bit too old, so I made him younger and smartened him up a little. This seemed to have an immediate effect on the ladies in his office…


As well creating assets for the animation, I also provided storyboarding and animation tests. The narrative required a number of props for Brian and a selection of co-workers for him to interact with. Click on the image below to see some of the additional material created for the project.




Friday, April 23rd, 2010


One of 40 animated illustrations produced for Barclays ‘Wheel U Wait’, an interactive installation designed to liven up time spent in the queue. The object was devised, developed and produced by Spotspot, and coded by Paul Neave. Click on the rabbit to see some examples of the animations. Click on the image below to get a little flavour of all 40 illustrations.


The content was designed to illustrate the relative value of things in a fun and engaging way. You give the wheel a spin and it randomly generates a comparison on screen between two different items and/or activities. For example, it may tell you how many Easter eggs you could buy for the price of a parachute jump!

The Wheel U Wait has been installed in a number of Barclays branches across London.



Shoot ‘em Up

Tuesday, May 19th, 2009


Artwork created for spoof shooter ‘UCOB5:TRTBH‘ for Be broadband.

The player has to fight their way past terrorist cyborgs, The Cursed Army of the Damned and Hell’s Elite Super-Undead in order to reach Broadband Heaven!

The game was directed and produced by Simon Alexander at mN and coded by Mike Barrow and Malcolm Bailey of MBX games.



Wednesday, April 15th, 2009


Billy’s been playing on his console for so long he can no longer distinguish videogames from reality. His living room has fragmented into a multi-levelled game world full of luminous geometry and pixellated monsters! The only way to escape is to stop playing – by pulling the console’s plug from the wall.

Unplugger’s levels and characters were built in Flash using collaged imagery from classic videogames.

Click on the tape player to play…