The Life of Brian

Monday, May 24th, 2010

Brian is an HR manager and the star of an animation by Uniform for Unilever.

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Brian number one, shown above, was considered a bit too old, so I made him younger and smartened him up a little. This seemed to have an immediate effect on the ladies in his office…

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As well creating assets for the animation, I also provided storyboarding and animation tests. The narrative required a number of props for Brian and a selection of co-workers for him to interact with. Click on the image below to see some of the additional material created for the project.

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Wheel-U-Wait

Friday, April 23rd, 2010

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One of 40 animated illustrations produced for Barclays ‘Wheel U Wait’, an interactive installation designed to liven up time spent in the queue. The object was devised, developed and produced by Spotspot, and coded by Paul Neave. Click on the rabbit to see some examples of the animations. Click on the image below to get a little flavour of all 40 illustrations.

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The content was designed to illustrate the relative value of things in a fun and engaging way. You give the wheel a spin and it randomly generates a comparison on screen between two different items and/or activities. For example, it may tell you how many Easter eggs you could buy for the price of a parachute jump!

The Wheel U Wait has been installed in a number of Barclays branches across London.

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Shoot ‘em Up

Tuesday, May 19th, 2009

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Artwork created for spoof shooter ‘UCOB5:TRTBH‘ for Be broadband.

The player has to fight their way past terrorist cyborgs, The Cursed Army of the Damned and Hell’s Elite Super-Undead in order to reach Broadband Heaven!

The game was directed and produced by Simon Alexander at mN and coded by Mike Barrow and Malcolm Bailey of MBX games.

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Unplugger

Wednesday, April 15th, 2009

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Billy’s been playing on his console for so long he can no longer distinguish videogames from reality. His living room has fragmented into a multi-levelled game world full of luminous geometry and pixellated monsters! The only way to escape is to stop playing – by pulling the console’s plug from the wall.

Unplugger’s levels and characters were built in Flash using collaged imagery from classic videogames.

Click on the tape player to play…

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